BAGUS HARDIANSYAH; AIDIL PRIMASETYA ARMIN. RANCANG BANGUN GAME INTERAKTIF MENGGUNAKAN SCRATCH DENGAN COMPUTATIONAL THINKING. JURNAL PENGABDIAN MANDIRI, [S. l.], v. 2, n. 2, p. 717–724, 2023. Disponível em: https://bajangjournal.com/index.php/JPM/article/view/5107. Acesso em: 17 sep. 2025.